Heart: the City Beneath

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Heart: the City Beneath

Heart: the City Beneath

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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In addition, some places and creatures have their own custom fallouts associated with them, like a mind-controlling location seeping deeper into your brain, or a ghost possessing your body. If the roll is less or equal to the total stress the character has, they suffer a Fallout, minor on a roll of 6 or less, major otherwise. which would go in the Hype Machine, ask specific questions with strong prompts, just like a normal thread does. As with Scene 1, PCs may make 1 test to try and recover equipment or preparations for the further delve. Instead of a ranger you get Cleaver, a possibly cannibalistic hunter that derives memoreis from the things they eat and becomes a progressively more fucked up were-beast.

It’s obviously possible for the GM/Heart to pull out some greater calamity to threaten their success or someone they came to care about, but to do so without it feeling cheap takes more skill than I had mustered for our campaign. Burned and Broken is a sourcebook for the Heart roleplaying game with details on how to bring characters from Spire into Heart and how to use the themes of the Ministry in regular campaigns. Owlbear and Wizard’s Staff is excellent beery fun in Leamington Spa, while Furnace is a centrepiece of the Garrison Conventions and the place that first got me into convention GMing. The only things most agree on: it changes reality, it doesn’t understand us, it will give you what you want.

No matter what cool abilities you might have, how imaginative the monsters are, or how impactful the fallouts, at the end of the day you’ll be rolling Kill checks until the enemy is dispatched – and, again, the combat is quite swingy, so sometimes it takes a while. Oath of Community lets you reduce the effects of Blood fallout and stress, both for yourself and your allies.

Finally, Heretic is, unsurprisingly, a cleric that worships an underground, “true” moon; and Witch is a spellcaster infected by heartsblood itself, with barely any side effects at all, so long as they don’t ever experience any kind of strain. Also, a Heart PC will never die unless the player agrees to it - there's much more explicit narrative power in the hands of the players here; something that we'll see again when we get to advancement. It was in one such sudden engagement that Greyson ended up fighting for his life, he fought well and bravely but still in the end died a hideous grangrenous death. Ancestry has no mechanical bearing, but offers characterisation ideas and asks how you got into the Heart. And yeah he was seeing new places, but it turns out much of soldiering is dull as beans until it very much suddenly is it.The game won seven ENNIE Awards in 2021: Gold ENnies for Best Setting, Best Writing and Best Layout, and Silver ENnies for Best Art, Best Art - Interior, Best Game, and Best Monster/Adversary. Some fallout is simple – a broken arm – some is more complicated and narrative – being mistaken for a divine being and getting kidnapped by cultists who want you to lead them to the promised land. A huge whale-beast has broken the surface of the water below, and a light snore echoes around the cavern – but the eggs are on the other side.

Equipment is much more formally defined in Heart than in Spire, and in the latter most of your Blood protection came from armour rather than class advances. Likewise, if the player accepts it, two Major Fallouts can combine to result Critical Fallout - this means that the character will shortly die or otherwise leave the campaign.So the mechanical underpinnings of Heart haven't changed much from Spire, it's mostly a matter of clarity, and a bit more consistency. This can manifest in a number of ways, covering everything from blood loss to being contorted by the eerie energies of the Heart itself. Their single Core Ability is Ministrations - they can lead a group in a ritual that will clear Minor Blood or Mind fallout, or reduce Major fallout to Minor, but it takes time (and makes a Delve harder if you're part-way through). Hounds, who draw power from the long-dead 33rd Regiment's badges, can develop a downplayed version when they acquire Zenith abilities.

As dozens of doors to a strange land between dimensions begin to open throughout the Heart, the delvers step through to find the city of Elsewhere in turmoil.Set in the same world as the creators' previous game Spire: The City Must Fall, Heart's setting is the chaotic undercity beneath Spire.



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